Credits

Credits

This page lists where the materials used on this site come from.

Jump motion data

The motion of the 3D jump models comes from the motion-capture dataset “FS-Jump3D”, converted into movements of the models’ skeletons.

Ryota Tanaka, Tomohiro Suzuki, Keisuke Fujii. "3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach." MMSports '24.

License: CC BY-NC-SA 4.0

Fonts

All fonts on this site are distributed under the SIL Open Font License.

  • Zen Kaku Gothic New
  • Outfit
  • DM Mono

Tools used

The 3D rendering and motion use the following open-source libraries.

  • three.js (MIT License)
  • GSAP (Standard No Charge License)
  • Lenis (MIT License)
  • Astro and Svelte (MIT License)
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