Credits
Credits
This page lists where the materials used on this site come from.
Jump motion data
The motion of the 3D jump models comes from the motion-capture dataset “FS-Jump3D”, converted into movements of the models’ skeletons.
Ryota Tanaka, Tomohiro Suzuki, Keisuke Fujii. "3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach." MMSports '24.
License: CC BY-NC-SA 4.0
Fonts
All fonts on this site are distributed under the SIL Open Font License.
- Zen Kaku Gothic New
- Outfit
- DM Mono
Tools used
The 3D rendering and motion use the following open-source libraries.
- three.js (MIT License)
- GSAP (Standard No Charge License)
- Lenis (MIT License)
- Astro and Svelte (MIT License)