I am a software engineer, working mostly with C++ on Windows and C#. In my free time I like to program things for fun and educational purposes. I now try to program exclusively in C.
Visit the github page for the ame project.
I’ve also added some dev environment details here.
- First release of code doc generatorThe GitHub page for the project is now up. Thanks to GitHub pages I can now host the HTML code documentation for my entire C code, which is quite a nice feature. See it here. I have also uploaded a […]
- C programming – adding multi-threadingA simple API I have not worked a lot with concurrency in the past, though in my C++ code I made a small multi-threaded job system, that I barely used. This time I wanted to introduce it quite early in […]
- Progress update: C doc generator toolIt works! After weeks spending time on it (& fixing code), I have a working version of the doc generator I am satisfied with. Thanks to my girlfriend, setting up correct HTML/CSS would have been a lot more painful if […]
- What’s up? Doc!Progress update on the documentation generator I’ve made a lot of progress on the code documentation tool. I took a lot of inspiration stole from Eskil Steenberg’s website gamepipeline.org. On “stealing” things On this subject, whenever I see something cool […]
- Progress update – parser, strings and containersAll this for documentation no one will read… Instead of using an already existing code documentation generator, like Doxygen, I have decided yet again to build my own. For now I want to make sure it parses my C code […]
- Life without the OOP – Code conversion ongoing…Rewriting my code to C is somewhat tedious (especially the math lib…), I’m nowhere near converting every C++ file I have, but of what I got so far I like the end result a lot, and I enjoy the shift […]
- Do you C?The confinement has taken its toll on me. I’m dropping C++ in favor of C. I wonder if the the virus got to my brain instead of my lungs? A week ago I decided to port all my C++ code […]
- Back after a breakNews from the confinement area (a.k.a my living room…) It’s a crazy time, and I haven’t been productive at all these last few weeks. But I’m slowly adapting to the situation and I am motivated to work on some things […]
- It’s GIF!!!My next order of focus is something that will be extra beneficial and fun for the engine, supporting the GIF format! Yay \o/ I could very well take an existing library, but I don’t like the idea of pulling another […]
- Improvements to Image libraryKicking off 2020 with a cheerful update on the framework Pixels, Pixels everywhere… Happy new year! After a rather unproductive Christmas break, I continued with improving my Image library. I actually rewrote it completely to make the transition easier. Eons […]
- First GUI version of the list makerReport of progress of the last few weeks. It’s getting there. Slowly but surely It took a while to get here! A lot of GUI code improvements later, the app now allows total customization of the list. Text parameters, colors, […]
- Progress on the tier list appTalking about the recent improvement to the C++ framework and the tier list maker. The infinity backlog Building a functioning app (even a very modest one) allows me to make a lot of bug fixing and general improvements to the […]
- A tier list makerI love making tier-lists, It’s a form a grading stuff that’s simple and very visual. GUI GUI GUI I very briefly searched online tools to make one. I found a couple that weren’t great in terms of features and output. […]
- Font paradiseWriting the same thing in 200 different ways It feels good to get something working! As I explained in the previous post, I was seriously lacking bitmap fonts in the framework. I modified Codehead’s BitmapFont Generator’s code, adding a new […]
- Getting more Fonts!All hail the bitmap I added bitmap fonts earlier to handle writing text in the framework.I’ve used the great CBFG by Codehead, to generate the font data I wanted (.BMP + CSV data).I made a small executable to bundle the […]
- The work / hobby, where I’m atAbout my “work” (lol) As a C++ engineer, for years I’ve been building (on and off, mostly off) my own set of tools to something that resembles a start of game engine. I like to do things myself, but am […]