Tag: OpenGL
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Programming Log 2022 #2: LearnOpenGL Android port WIP
It’s been a while since I posted anything, I have stopped working for a good chunk of the year, but I recently went back at it! Changelog: ported all exisiting LearnOpenGL examples to android (gathering everything under one app), now all code is portable between win32 & android Cmake macros improvement to automatically handle assets […]
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Coding update – tools, improvements and (re)Learn OpenGL
It’s been a while since my last post, I was on holidays and also some of the things below kept me quite busy. Here is a non exhaustive list of what I’ve worked on: cmake scripts: I’ve finally managed to make targets dependent on files that are not source, so if that text or image […]
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Coding update: new libraries, graphics and input
I’m still coding my way back to where I was before I decided to switch to C instead of C++. I updated the documentation with the new libs (I have to write hundreds of comments though…sigh…). Graphics The graphics library is a wrapper for OpenGL. A lot of functions are not doing much more than […]
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A tier list maker
I love making tier-lists, It’s a form a grading stuff that’s simple and very visual. GUI GUI GUI I very briefly searched online tools to make one. I found a couple that weren’t great in terms of features and output. I just stopped there and didn’t think about it more. But now that I’m in […]