What’s up? Doc!

Progress update on the documentation generator I’ve made a lot of progress on the code documentation tool. I took a lot of inspiration stole from Eskil Steenberg’s website gamepipeline.org. On “stealing” things On this subject, whenever I see something cool from another developer online, especially someone with more skill and experience, I try to analyze… Continue Reading


Do you C?

The confinement has taken its toll on me. I’m dropping C++ in favor of C. I wonder if the the virus got to my brain instead of my lungs? A week ago I decided to port all my C++ code to C. I still like C++ it a lot, I’m using it all the time… Continue Reading


Back after a break

News from the confinement area (a.k.a my living room…) It’s a crazy time, and I haven’t been productive at all these last few weeks. But I’m slowly adapting to the situation and I am motivated to work on some things again. Implementing the GIF format was a painful process, it took a while and I… Continue Reading


It’s GIF!!!

My next order of focus is something that will be extra beneficial and fun for the engine, supporting the GIF format! Yay \o/ I could very well take an existing library, but I don’t like the idea of pulling another dependency.I’d rather have my own bit of code that doesn’t require maintenance, checking versions, integration,… Continue Reading


Improvements to Image library

Kicking off 2020 with a cheerful update on the framework Pixels, Pixels everywhere… Happy new year! After a rather unproductive Christmas break, I continued with improving my Image library. I actually rewrote it completely to make the transition easier. Eons ago, when I wanted images, I just quickly read through tutorials and had something working.… Continue Reading